Toch geen Kinect nodig voor de Xbox One

Gtamen 13 augustus 2013 om 00:24 uur

Meer goed nieuws voor de mensen die een hekel hebben aan de Kinect voor de Xbox One, want naast een sticker krijg je nu ook de mogelijkheid om je Kinect 2.0 na het uitpakken meteen op marktplaats te zetten en je verloren geld terug te verdienen.


We still believe in Kinect. We aren't interested in splitting the development base. The more demos I've seen, the more I've used it - the more impressed I am. The team feels strongly about Kinect, and I hope we're able to prove that when you use it.

We also have a ton of privacy settings to allow people to turn off the camera, or microphones, or put it in a state just for "Xbox On" and IR blasting - there will be a lot of user control for that.

The thing we all understood, and hence this change, is that there are some scenarios where people just may not be comfortable. We wanted people to be 100% comfortable, so we allow the sensor to be unplugged. And clearly the "it dropped" scenario is possible.

The most obvious thing is watching a DVD/BD, or streaming a movie, or HDMI pass-through, your experience isn't impacted (except you miss voice and IR blasting)

There is no "gotcha", but obviously, if there is a game that REQUIRES Kinect (like Rivals), or something where Kinect IS the experience (like Skype), those won't work.

That said, for people who have privacy concerns there are user control settings, which we believe are great.

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