Super Pitfall 30th Anniversary Edition Fan hack ROM Released *update 18:27*

RDJ134 8 september 2016 om 18:00 uur

Super Pitfall schijnt een beruchte NES titel te zijn die heel erg kut speelt, maar dankzij de kracht van het Internet is deze door iemand opnieuw gecoded en opgepoetst en nu opeens een stok mooier en speelbaarder geworden. De ROM is nu vrijgegeven en de download link er naar toe kan je in dit artikel vinden van de website RetoCollect, die overigens fookin a is.

Update: De originele website van de maker van deze ROM kan je hier vinden, en daar is ook een direct download link te vinden, net als deze info:

Update: het gaat om een PATCH niet de ROM zelf, deze zal je moeten downloaden en dan met een programma (zie de read_me_) handmatig patchen. Maar geen nood, een volledige gepatche ROM zal vandaag waarschijnlijk nog wel opduiken op de bekende download plekken.


The Super Pitfall 30th Anniversary Edition hack aims to update the game to be more enjoyable today with revised game design and improved graphics, while trying to maintain the original concept and feel of exploration intact. I have tried to keep the level design the same too, otherwise it just wouldn't be the same game. There are just a few differences here and there, see if you can spot them.

Some of the changes include:

Completely new graphics
Completely new songs
Items are not invisible anymore
Warps are now doors you can enter
The hud shows important item collection progress
Some bugs have been fixed
Improved performance



Even bad games get their day in the sun, and such is the case with the NES Super Pitfall, which has been given an extensive hack for its 30th anniversary by a fan to improve it by, well, a lot.

A little context is probably in order for one of the most infamous NES releases. Super Pitfall, released in 1986 in Japan and 1987 in America, was Activision's first published game for the NES, but while the title screen says 'Reprogramed by Pony Inc.', the game was actually the work of developer Micronics, who were often contracted to work on games for other companies with disastrous results. Their works are often riddled with sloppy coding, including load times, poor scrolling, and the feeling that the game's just going to fall apart at any moment. Some of their most well-known works include the NES ports of Athena, Ghouls n' Ghosts and Ikari Warriors, and Super Pitfall is well-known for being almost impossible to play, with items critical to beating the game being hidden until you jump on specific tiles, collision detection that's more of a suggestion that set in stone (determined players can walk through walls), and the first ladder you see in the game drops you into a spike pit. It's certainly an interesting game, but almost certainly not a well constructed one.



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