Lars Gustavsson over de uitdaging van Battlefield 1

RDJ134 24 oktober 2016 om 15:10 uur

Na het spelen van de Battlefield 1 bèta was ik echt diep teleurgesteld en wilde ik eigenlijk de game helemaal niet meer spelen. Maar nieuwsgierigheid en gulle ouders hebben ik de game toch in mijn bezig en OMFG wat een vette titel is het geworden. De single player is onwijs intens en meeslepend en de multiplayer echt fookin briljant en de reden waarom ik de laatste dagen weinig nieuws online zet. Lars Gustavsson van DICE is verantwoordelijk voor de game en vertelde in dit interview over de uitdaging om deze titel te maken.


When did the team make the decision to make a game around this conflict?

That was after Battlefield 4, we all stepped back and started to look at where we go next. Way back, in 2008, a few passionate people had brought up the idea of building a Battlefield game during WWI. We all liked the idea but it never really became the time. We tried to do proper due diligence, and studied all the potential settings for a new game, but WWI always came back to us. And thanks to these advocates of the era, we realized it really fits the concept of Battlefield. This was the dawn of all-out war, which is what Battlefield has always been about. We had to prove to ourselves that we could transfer the gameplay to this era.

The opening in particular is a bit shocking, you're thrown into battle with an overwhelming sense of pointlessness. What made you choose that for a start?

It goes back to trying to find a balance of this era, and not dodging the fact where it was a war where life expectancy in the front line was short. In those sequences, it can really dawn upon you what it meant in that context. That's why we went with the different war stories, because it wasn't a two-sided war, and we wanted to reflect on the fact that this war, that a lot of people, men and women, stood up and did what they thought was the right thing to do, and probably with the same hope and dreams. This became a work of passion and I hope that comes across.

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