Cliffy B. over de verwijderde co-op in Bulletstorm

RDJ134 19 februari 2011 om 18:24 uur

Niemand minder dan Clifford 'ik heb een kleine penis, vandaar dat ik de verkorte naam dropte' Bleszinski heeft in dit interview met Telegraph.co.uk uit de doeken gedaan waarom de co-op mode uit Bulletstorm is verwijderd. Verder babbelt de Cliffmeister nog over de controverse rond de game en meer.

So why is there no campaign co-op?

First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain. Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don't have to worry about Player 2, or slow motion one-offs that could only occur in a single player game.

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