Nieuwe patch voor Dead Island beschikbaar

RDJ134 21 oktober 2011 om 17:32 uur

Dead Island ligt ondertussen alweer een tijdje in de winkels, en is nog steeds heel er in trek bij veel gamers wereldwijd. Nu had de PC versie last van een aantal hele vervelende bugs, en een aantal daar van zijn nu opgelost met een nieuwe patch. Wat er allemaal veranderd is kan je lezen op de onderstaande lijst:


Gameplay improvements:

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
    quest XP rewards adjusted
    XP rewards for challenges adjusted
    in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna's ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Lock pick skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards

    Fixes and interface improvements:

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

    General:

  • Improved stability and network performance in co-op
  • V-sync option added
  • Quest and reward fixes implemented
  • Reageer